Lessons from a Monolith: Refactoring a Go Web App for Scale & Sanity

My browser-based game, Operation Corporation, was growing. The features were getting more complex, but the code wasn't. It was a single, monolithic `main.go` file. Here's the story of why and how I refactored it into a professional, scalable, and maintainable Go application.

Found on a Hard Drive: The 20-Year Journey to Building My Dream Game in Go

Some ideas never really leave you. For me, it was a business simulation game I first tried to code in PHP as a teenager, inspired by an online game called *Project Rockstar*. Two decades, one serious illness, and a dusty hard drive later, I decided to finally build that dream. This time, from scratch, and in a language I had never used before: **Go**. This is the story of "Operation Corporation," a project that has been a part of my life for as long as I can remember.